The Nintendo Entertainment System (NES) is an 8-bit home video game console that was released by Nintendo in 1985. This console officially ended the video game crash of 1983-1984.
| Emulator | Rom Folder | Extension | BIOS | Controller Config |
|---|---|---|---|---|
| lr-fceumm | nes | .7z .fds .nes .zip | disksys.rom, gamegenie.nes (optional) | /opt/retropie/configs/nes/retroarch.cfg |
| lr-nestopia | nes | .7z .fds .nes .zip | disksys.rom | /opt/retropie/configs/nes/retroarch.cfg |
| lr-mesen | nes | .fds .nes .zip | disksys.rom | /opt/retropie/configs/nes/retroarch.cfg |
| lr-quicknes | nes | .7z .nes .zip | none | /opt/retropie/configs/nes/retroarch.cfg |
| lr-fbneo | nes | .7z .zip | fdsbios.zip (containing disksys.rom) |
/opt/retropie/configs/nes/retroarch.cfg |
If you want Famicom Disk System as a separate system, see the wiki page HERE
Emulators: lr-nestopia, lr-fceumm, lr-mesen, lr-quicknes, lr-fbneo
ROMS
Accepted File Extensions: .7z .fds .nes .zip - make sure your roms have headers. Roms without headers will not work. If you want to use PAL roms, make sure they contain (E) or (Europe) in the filename, or else they may be run at the wrong speed.
Place your NES Roms in
/home/pi/RetroPie/roms/nes
NOTE: lr-fbneo expects the game roms to be in .zip/.7z archives named in a similar fashion to arcade romsets, so the filenames of the roms is important. Use a romset validation/building program like Clrmamepro or RomCenter to have the correct filenames, using the FBNeo NES DAT file file and a No-Intro NES ROM collection.
BIOS
FDS games require the disksys.rom bios file. Place the BIOS in:
/home/pi/RetroPie/BIOSforlr-fceummandlr-nestopia/home/pi/RetroPie/BIOS/fbneoforlr-fbneo, zipped in a file namedfdsbios.zip
| Filename | No-Intro name | MD5 | CRC32 |
|---|---|---|---|
| disksys.rom | [BIOS] Family Computer Disk System (Japan) (Rev 1) | ca30b50f880eb660a320674ed365ef7a | 5e607dcf |
Controls
All three emulators utilise Retroarch configurations. Add custom RetroArch controls to the retroarch.cfg file in
/opt/retropie/configs/nes/retroarch.cfg
For more information on custom RetroArch controls see: RetroArch Configuration
[Upstream illustration: nesdiagram]
Turbo Buttons for lr-fceumm
Change the Core Option for Turbo Enable to the player(s) you desire. You can also change the Turbo Delay (in frames) (default is 3). See Setting Core Options.
Overscan
Overscan is the part of the game field that is typically hidden behind the margins of consumer CRTs. However, you may want to enaable it for some games if anything seems cropped.
lr-fceumm
Change the Core Option for Crop Overscan to disabled. See Setting Core Options.
lr-quicknes
Add this to your /opt/retropie/configs/nes/retroarch.cfg file. Make sure that this is placed above the #include line.
video_crop_overscan = false
Game Genie support
Game Genie was a popular video game cheat cartridge that temporarily modify game data, allowing the player to cheat, manipulate various aspects of games, and sometimes access unused assets and functions. It was available for NES, SNES, Game Boy, Sega Genesis and Game Gear.
Support for emulating a Game Genie cartridge is available in lr-fceumm:
- switch on the
Game Genie Add-On (Restart)core option - copy the Game Genie ROM file named
gamegenie.nesin the BIOS folder (/home/pi/RetroPie/BIOS).gamegenie.neschecksums - CRC: A5D0515C, MD5: E354FB5B20E1B9FE4E5CA330F9B3391A
After enabling Game Genie Add-On core option, launching a game will cause the Game Genie boot screen to appear. Codes can be entered with the gamepad (as on real hardware): D-Pad to move, A to select, B to delete. Pressing the Start or Select buttons will load the game with the cheat code applied.
[Upstream illustration: view image]
A list of known Game Genie codes can be found at the gamegenie.com site.
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