An independent community project Meet the project
retropie.usSearch
Menu

OpenGL ES and Vulkan

Graphics APIs are interfaces applications use to ask for drawing work. OpenGL ES and Vulkan are different interfaces with different requirements.

Learn a little more

An emulator must implement a backend for the API, and the installed driver must support what that backend needs. Selecting Vulkan is not automatically faster or more compatible. Compare a specific game and configuration.

Where does it fit in a gaming setup?
01Your board

The physical processor, memory, graphics hardware and connectors.

02Linux & device drivers

The operating system talks to the specific board. A driver for one chip is not a universal driver.

03Graphics & audio libraries

Mesa, SDL and audio services connect applications to the operating system. The exact path depends on the application.

04EmulationStation

The menu used to choose a system and launch a game. It does not emulate every console itself.

05RetroArch or a standalone emulator

The program that runs the game. RetroArch hosts emulator cores; standalone emulators run independently.

06Emulator core & game content

A core implements a system inside RetroArch. Game and optional firmware files have separate compatibility and rights requirements.

RetroPie-Setup installs and configures parts of this stack. This is a conceptual map, not a claim that every emulator uses every layer in this order.

Try the next useful step

You can follow the installation guide without mastering every layer. If something fails, use troubleshooting to isolate the symptom.

Read the detailed RetroArch Controller Configuration reference →

Source: Primary project documentation ↗. Original explanation by this companion site.