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Compiling from source

A source build turns program source code into binaries for a particular environment. It can provide software that has no suitable prebuilt package.

Learn a little more

Compilation is only one milestone. Record the compiler, dependency versions, source commit and build log, then test runtime behavior. Pinning a top-level script does not pin every repository that script downloads.

Where does it fit in a gaming setup?
01Your board

The physical processor, memory, graphics hardware and connectors.

02Linux & device drivers

The operating system talks to the specific board. A driver for one chip is not a universal driver.

03Graphics & audio libraries

Mesa, SDL and audio services connect applications to the operating system. The exact path depends on the application.

04EmulationStation

The menu used to choose a system and launch a game. It does not emulate every console itself.

05RetroArch or a standalone emulator

The program that runs the game. RetroArch hosts emulator cores; standalone emulators run independently.

06Emulator core & game content

A core implements a system inside RetroArch. Game and optional firmware files have separate compatibility and rights requirements.

RetroPie-Setup installs and configures parts of this stack. This is a conceptual map, not a claim that every emulator uses every layer in this order.

Try the next useful step

You can follow the installation guide without mastering every layer. If something fails, use troubleshooting to isolate the symptom.

Read the detailed Updating RetroPie reference →

Source: RetroPie upstream documentation ↗. Original explanation by this companion site.